YMC Boardgame
John Company: Second Edition
John Company: Second Edition
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In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation.
Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.
John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.
又一Cole Wehrle 巨作!因為人數需求+規則極複雜+主題問題 所以一直未有機會學到去玩,終於有好客鑽研咗幾個晚上,用咗90分鐘去教大家玩呢隻game❤️
身為英國政治家族一員,係18世紀初葉,東印度公司(英國)呢一個大金礦大家都會想盡方法從中得到利益。
如何係公司架構中,公司賺到錢嘅同時油水可以落入自己袋係每個玩家最重要嘅考慮!大家搾乾公司太勁嘅時候,佢有機會破產提早完場,而自己家族過份壟斷利益,亦會惹起其他家族嘅聯合對抗…
遊戲規則嚟講,大約係難上面果段描述20-100倍(按能力吸收有異)。整間東印度公司每個家族都參了一腿,在董事會會佔一席位,當然有人位席較多/聯合陣營 可能佔據住「主席」一位,利用大權分配每個地方同部門嘅營運資金,亦因為座席較多,往往係公司有水時就大派花紅,私授利益,或者控制住公司方向 實行/拒絕唔同方案;貿易大臣掌控住公司嘅生意命脈 - 船隊,佢主控船隊去咩港口/ 中國 (喪賣鴉片 Yeah)做貿易航線;船務大臣決定船隊數量以及供應,面對日久失修惡劣天氣,再多嘅生意但本土船隻不支援就係斷人衣食;軍務大臣編制印度本土軍隊,進行殖民同抵御原居民,如果冇左軍事力量嘅東印度公司,係冇可能強開港口進行多線資金來源:各區印度總督在本地進行投資,資金支援,文臣武臣互相牽制。每個家族又因為唔同嘅資產同能力,係英倫內閣有唔同嘅決策票數,除左左右大英帝國嘅政策,亦可以為反對而反對,成為最大在野黨威迫首相 / 更甚作出迫宮等等。
以上所有職位同崗位每個玩家都有機會擔上,但亦隨時比人彈劾 / 人事變動 / 革職 / 榮休而不斷改變,利益集團也會時勢唔同,會同原敵人作出妥協或促成利害相同嘅新聯手,玩家除咗口頭吹水承諾,都可以運用唔同嘅擔保狀,確保對方係必要時刻要採取協議行動…
東印度公司從來唔係一間謀利公司咁簡單,在於本身嘅政治角色同埋大英財政重要收入來源,本國嘅政治對抗,露骨咁係公司架構同金錢利益之下暴露無遺。
遊戲設計師再一次將佢善長既區控以及玩家互動協議元素搬進商業世界!John Company 係一場歡樂而遊戲時間長嘅Party Game
遊戲人數: 1 - 6
遊戲時長: 240 mins
協商 | 嘴炮 | 經營成本 | 股權 | 投票 | 東印度公司 | ROOT作者
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